Our awesome GMs, DMs and Storytellers have registered their games, and the schedule is now online. All we need is for you, the players, to put your names on the virtual dotted lines for the fun.

This year we're going through warhorn.net to manage player registrations. Please give us your feedback on how the process goes for you and if there's anything we can improve for next year. If you've never used warhorn for a game sign up before, the process is pretty simple.

  1. Make sure you've already purchased your ticket for the event. Already got a warhorn account? Skip the next couple of steps. Everyone else, read on…



  2. Head over to warhorn.net and look for the "Sign up" button at the top of the page.

    warhorn sign up now
  3. Fill in your details on the form that follows. They'll then send you an email with a link to confirm your address. Check your junk mail folder if you don't see it within a couple of minutes. That will drop you in to the Dashboard section of the site. Ignore that, and head straight on to…
  4. https://warhorn.net/events/concentric-games-2017
  5. Before you can sign up to a game, you'll need to register for the event. Click on the big "Register for this event" button.

    warhorn register for this event
  6. That will prompt you to purchase your ticket first… but you already did that back in step 1!
  7. Browse the event schedule until you find something that tickles your fancy…

    warhorn event schedule
    … then click Play

    warhorn play

If the game you want to join appears to be full already, click Play anyway. You should be added to a wait list in case anyone drops out. If disaster strikes and you can't make it, you can click the Withdraw button that replaces Play. There's a link to your Personal Schedule which will even let you export to your favourite calendar.

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ConCentric Games 2017 schedule

  • The Fast, the Dead, and the Furious

    The Fast, the Dead, and the Furious

    Sat 16/9 6-9pm at Burnside Community Centre

    One Roll Engine

    Vincent desperately slammed the turbo boost. With a blue-sparking screaming whine tesla-electric motors spun up with overcharged haste. His battered vehicle hurtling forward, rattling violently under the strain as the gears cycled higher. The toxic green-grey dust and haze of a long dead neo-victorian wasteland obscured the pursuing gang of ragtag marauder vehicles, making it harder to anticipate the manoeuvre. Lady Miriam's eloquently shouted directions were drowned out by a gaussian cacophony of engines and heavy gunfire. Given enough time, and luck, their team could make the distance and deliver the plague cure.

    1 table
    0 GMs
    2 players

  • SFS Quest 1-1: Into the Unknown

    SFS Quest 1-1: Into the Unknown

    Sat 16/9 6-9pm at Burnside Community Centre

    Starfinder, Starfinder Society

    Character level 1

    Written by Ron Lundeen

    A series of five Starfinder Quests designed for 1st-level characters.

    When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder team, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars.

    Into the Unknown includes five 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PCs' previous accomplishments into account for a climactic final showdown against an enemy starship.

    1 table
    1 GM
    0 players

  • PFS Quest 8-1: Honor's Echo

    PFS Quest 8-1: Honor's Echo

    Sat 16/9 10am-1pm at Burnside Community Centre

    Pathfinder 1st Edition, Pathfinder Society

    Character level 1

    Written by Eleanor Ferron, Jenny Jarzabski, and Landon Winkler

    A series of six Quests designed for 1st-level characters.
    The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor’s honor. Can the PCs help exonerate her name and bring glory to Taldor once more?
    "Honor’s Echo" includes six, 1-hour adventures that take the PCs from the verdant wilds of Andoran to the arid wastes of Qadira to the cultural heart of Taldor itself. Experience the adventures in any order to create a unique story.

    1 table
    1 GM
    1 player

  • PFS 6-05: Slave Ships of Absalom

    PFS 6-05: Slave Ships of Absalom

    Sun 17/9 10am-3pm at Burnside Community Centre

    Pathfinder 1st Edition, Pathfinder Society, Sovereign Court, Liberty's Edge

    Character levels 1-5

    Written by Mark Garringer

    The metropolis of Absalom promotes commerce in its many forms, and although slavery is legal, it is increasingly common for citizens to frown on the institution. The practice becomes more questionable when an ally of the Pathfinder Society traces an attempt at supernatural surveillance through a slave. Sent as independent sleuths, the PCs must track down the source of this espionage, which takes them deep into underbelly of one of Absalom’s darkest industries.

    Content in “Slave Ships of Absalom” also contributes directly to the ongoing storylines of the Liberty's Edge and Sovereign Court factions.

    1 table
    0 GMs
    0 players

  • PFS Quest 8-1: Honor's Echo

    PFS Quest 8-1: Honor's Echo

    Sat 16/9 2-5pm at Burnside Community Centre

    Pathfinder 1st Edition, Pathfinder Society

    Character level 1

    Written by Eleanor Ferron, Jenny Jarzabski, and Landon Winkler

    A series of six Quests designed for 1st-level characters.
    The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor’s honor. Can the PCs help exonerate her name and bring glory to Taldor once more?
    "Honor’s Echo" includes six, 1-hour adventures that take the PCs from the verdant wilds of Andoran to the arid wastes of Qadira to the cultural heart of Taldor itself. Experience the adventures in any order to create a unique story.

    1 table
    0 GMs
    0 players

  • PFS Quest 8-1: Honor's Echo

    PFS Quest 8-1: Honor's Echo

    Sat 16/9 6-9pm at Burnside Community Centre

    Pathfinder 1st Edition, Pathfinder Society

    Character level 1

    Written by Eleanor Ferron, Jenny Jarzabski, and Landon Winkler

    A series of six Quests designed for 1st-level characters.
    The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor’s honor. Can the PCs help exonerate her name and bring glory to Taldor once more?
    "Honor’s Echo" includes six, 1-hour adventures that take the PCs from the verdant wilds of Andoran to the arid wastes of Qadira to the cultural heart of Taldor itself. Experience the adventures in any order to create a unique story.

    1 table
    0 GMs
    0 players

  • Witch's Dance

    Witch's Dance

    Sun 17/9 10am-3pm at Burnside Community Centre

    The Dark Eye

    The Dark Eye is Germany’s premiere fantasy roleplaying game, in continuous publication for more than 30 years, now in English in this exciting new edition. You and your friends play the leading roles at the center of heroic action. Travel the land as a virtuous knight, elven ranger, or erudite mage. Rebuild the warweary Middenrealm, marvel at exotic wonders in the Lands of the Tulamydes, discover lost ruins in the steaming jungles of the South, or try to drive back the evil of the Shadowlands. Rescue innocent victims from cults of the Nameless One, navigate labyrinthine plots and intrigues at the Court of the Empress, or stand shoulder-to-shoulder with the brave defenders of the border cities to repel the ever-growing Orc Storm. Experience the breadth of Aventuria, The Dark Eye’s immersive fantasy world crafted by those steeped in medieval lore amid ancient forests, forbidding mountains, and fairy-tale castles.

    Ages 15+

    1 table
    1 GM
    5 players

  • The Pit of Kutallu

    The Pit of Kutallu

    Sat 16/9 10am-3pm at Burnside Community Centre

    Conan RPG

    It is the Hyborian Age, a time of antiquity and renewal, brutality and beauty. Kingdoms rise amidst the remains of bygone lands. Forgotten secrets of sorcery, ancient artifacts, and devices of strange science lurk undiscovered in moldering ruins and lost cities, to be discovered by the daring or the unwary. Gods flourish and are forgotten, but the great black vale of eternity remains, and within this Outer Dark loom cosmic horrors of an unimaginable scale, evil beyond comprehension. Humankind crawls back from savagery, and nations prepare to rage across the map, ready to sweep civilization away in a tide of blood and iron. It is a place of heroic adventure and triumph. Here, the bold may prosper and history has yet to be written. So, dog brothers and sword sisters, make ready to step into the world of Conan! Tread the paths he has walked, or blaze new trails across the rich and storied kingdoms, glimmering beneath ancient stars. Drink life to its deepest, exult in the mad flame of battle, and seize glory enough to outlast the march of time!

    17+ (Adult Themes)

    1 table
    1 GM
    4 players

  • PFS 8-18: Champion's Chalice, Part 1: Blazing Dangerous Trails

    PFS 8-18: Champion's Chalice, Part 1: Blazing Dangerous Trails

    Sat 16/9 10am-3pm at Burnside Community Centre

    Pathfinder 1st Edition, Pathfinder Society

    Character levels 1-5

    Written by Benjamin Bruck

    Every year, the Sargavan government hosts the Sargava Chalice, a contest of speed and survival that draws eager competitors from far and wide, each hoping to win fame, fortune, and glory. This year, the Pathfinder Society has taken a special interest in the competition, sponsoring a team of agents to compete to win the trophy. Can the PCs overcome their competition and the dangers of the Sargavan wilderness to emerge victoriously?

    Blazing Dangerous Trails is the first scenario in the two-part "Champion's Chalice" campaign arc. It is followed by Pathfinder Society Scenario #8-21: Agents of the Eye. Both chapters are intended to be played in order.

    1 table
    1 GM
    0 players

  • PFS Quest 8-1: Honor's Echo

    PFS Quest 8-1: Honor's Echo

    Sun 17/9 6-9pm at Burnside Community Centre

    Pathfinder 1st Edition, Pathfinder Society

    Character level 1

    Written by Eleanor Ferron, Jenny Jarzabski, and Landon Winkler

    A series of six Quests designed for 1st-level characters.
    The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor’s honor. Can the PCs help exonerate her name and bring glory to Taldor once more?
    "Honor’s Echo" includes six, 1-hour adventures that take the PCs from the verdant wilds of Andoran to the arid wastes of Qadira to the cultural heart of Taldor itself. Experience the adventures in any order to create a unique story.

    1 table
    0 GMs
    0 players

  • The Adamantine Chef

    The Adamantine Chef

    Sat 16/9 10am-2pm at Burnside Community Centre

    GURPS

    The Adamantine Chef, a man by the name of Giuseppe, is the most skilled mage - and the most skilled chef - in all the lands. He has just taken each of you in as new apprentices, one to represent each school of cuisine. Within the Gourmand Gymnasium you will be taught the fine arts of magic cooking, but Giuseppe's tests will not be easy, and the threats of enchanted pasta pose an even greater threat. With perseverance, wizardly powers, and a dash of oregano, each of you will challenge the trials of The Adamantine Chef.

    1 table
    1 GM
    3 players

  • SFS 1-00: Claim to Salvation

    SFS 1-00: Claim to Salvation

    Sun 17/9 10am-4pm at Burnside Community Centre

    Starfinder, Starfinder Society

    Character levels 3-4

    Written by Larry Wilhelm

    Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore?

    Players use 4th-level versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild.

    Released at GenCon, August 2017.

    3 tables
    3 GMs
    7 players

  • SFS Quest 1-1: Into the Unknown

    SFS Quest 1-1: Into the Unknown

    Sat 16/9 10am-1pm at Burnside Community Centre

    Starfinder, Starfinder Society

    Character level 1

    Written by Ron Lundeen

    A series of five Starfinder Quests designed for 1st-level characters.

    When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder team, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars.

    Into the Unknown includes five 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PCs' previous accomplishments into account for a climactic final showdown against an enemy starship.

    1 table
    1 GM
    0 players

  • Havoc on Irminger

    Havoc on Irminger

    Sun 17/9 4-9pm at Burnside Community Centre

    Polaris RPG

    The world above ground has become uninhabitable, humankind was forced to flee from the surface and find shelter in the seas. They are now trying to survive in this hostile environment. Dealing with the species' degeneration, perpetual wars, monsters and very limited ressources. And there is this great mystery that prevails: the Polaris Effect..

    Ages 15+

    1 table
    1 GM
    5 players

  • PFS Quest 8-1: Honor's Echo

    PFS Quest 8-1: Honor's Echo

    Sun 17/9 10am-1pm at Burnside Community Centre

    Pathfinder 1st Edition, Pathfinder Society

    Character level 1

    Written by Eleanor Ferron, Jenny Jarzabski, and Landon Winkler

    A series of six Quests designed for 1st-level characters.
    The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor’s honor. Can the PCs help exonerate her name and bring glory to Taldor once more?
    "Honor’s Echo" includes six, 1-hour adventures that take the PCs from the verdant wilds of Andoran to the arid wastes of Qadira to the cultural heart of Taldor itself. Experience the adventures in any order to create a unique story.

    1 table
    1 GM
    0 players

  • SFS 1-02: Fugitive on the Red Planet

    SFS 1-02: Fugitive on the Red Planet

    Sat 16/9 4-9pm at Burnside Community Centre

    Starfinder, Starfinder Society

    Character levels 1-4

    Written by Jim Groves

    Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton's wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of the town's formerly defunct mining operations, be related to the wayward Starfinder?

    Released at GenCon, August 2017.

    1 table
    1 GM
    5 players

  • PFS Quest 8-1: Honor's Echo

    PFS Quest 8-1: Honor's Echo

    Sun 17/9 2-5pm at Burnside Community Centre

    Pathfinder 1st Edition, Pathfinder Society

    Character level 1

    Written by Eleanor Ferron, Jenny Jarzabski, and Landon Winkler

    A series of six Quests designed for 1st-level characters.
    The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor’s honor. Can the PCs help exonerate her name and bring glory to Taldor once more?
    "Honor’s Echo" includes six, 1-hour adventures that take the PCs from the verdant wilds of Andoran to the arid wastes of Qadira to the cultural heart of Taldor itself. Experience the adventures in any order to create a unique story.

    1 table
    1 GM
    0 players

  • PFS 8-21: Champion's Chalice, Part 2: Agents of the Eye

    PFS 8-21: Champion's Chalice, Part 2: Agents of the Eye

    Sun 17/9 4-9pm at Burnside Community Centre

    Pathfinder 1st Edition, Pathfinder Society

    Character levels 1-5

    Written by Nicholas Herold

    Ages before the rise of modern civilization, the cyclops empire of Ghol-Gan ruled what is now the Mwangi Expanse. The Society sends the PCs deep into the untamed Kaava lands to explore a cyclops ruin, where with a new tool in hand, the Pathfinders might uncover its forgotten and dark history. Can the PCs prevent the ruin's past from becoming Sargava's future?

    Agents of the Eye is the second scenario in the two-part "Champion's Chalice" campaign arc. It is preceded by Pathfinder Society Scenario #8-18: Blazing Dangerous Trails. Both chapters are intended to be played in order.

    1 table
    1 GM
    0 players

  • SFS 1-01: The Commencement

    SFS 1-01: The Commencement

    Sat 16/9 10am-3pm at Burnside Community Centre

    Starfinder, Starfinder Society

    Character levels 1-2

    Written by Eleanor Ferron

    All Starfinders complete their training by conferring with Guidance—a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track.

    The Commencement is a replayable scenario designed to help introduce players to the factions of the Starfinder Society and areas of importance on Absalom Station.

    Released at GenCon, August 2017.

    1 table
    1 GM
    5 players

  • PFS 7-24: Dead Man's Debt

    PFS 7-24: Dead Man's Debt

    Sat 16/9 4-9pm at Burnside Community Centre

    Pathfinder 1st Edition, Pathfinder Society

    Character levels 1-5

    Written by Brian Duckwitz

    Every Pathfinder’s adventures come to an end eventually. When the Society laid an esteemed venture-captain to rest, it was unaware of his outstanding debt to the Ekujae elves of the Mwangi Expanse. The elves have not forgotten, and they expect the Society to make good on the late venture-captain’s promises. It's up to the PCs to brave the Mwangi jungle and the dangers within to salvage the Society’s reputation in the region.

    1 table
    1 GM
    0 players

  • SFS Quest 1-1: Into the Unknown

    SFS Quest 1-1: Into the Unknown

    Sat 16/9 2-5pm at Burnside Community Centre

    Starfinder, Starfinder Society

    Character level 1

    Written by Ron Lundeen

    A series of five Starfinder Quests designed for 1st-level characters.

    When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder team, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars.

    Into the Unknown includes five 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PCs' previous accomplishments into account for a climactic final showdown against an enemy starship.

    1 table
    1 GM
    2 players

  • The Alchemy of Stalingrad

    The Alchemy of Stalingrad

    Sun 17/9 4-9pm at Burnside Community Centre

    GURPS

    The third Reich marches on the motherland. Their soldiers enhanced by alchemical tinctures and strange bio-mechanical modification, the hyper-science legion of the Nazis has crushed all resistance. You are all that stands between them and taking Stalingrad. A small crack team of inventors, alchemists, and scientists, the Peoples Third Army hyper-science corps. You must work together to combine your scientific know-how, and achieve victory against the German threat. Good luck!

    1 table
    1 GM
    4 players

  • Fiasco for Beginners

    Fiasco for Beginners

    Sat 16/9 2-5pm at Burnside Community Centre

    Fiasco

    A game of powerful ambition and poor impulse control, Fiasco is the legendary indie RPG that puts you in the shoes of a low-rent scumbag in any number of settings. This session will be suitable for people with any level of RPG experience, but it will be slightly adult in tone.

    Ages 14+

    1 table
    1 GM
    3 players

  • DDAL07-01 A City on the Edge

    DDAL07-01 A City on the Edge

    Sat 16/9 2-5pm at Burnside Community Centre

    Dungeons & Dragons 5th Edition, D&D Adventurers League

    Character levels 1-4

    Written by Rich Lescouflair

    So you’ve finally arrived in Chult. Now that you’ve gotten over the shock of Port Nyanzaru’s exotic beauty, it’s time to get down to business. The five factions await contact and will no doubt have some work for you to do. Reach out to them and let them know that you’re ready to do what needs to be done!

    Five One-Hour adventures
    Adventure Premiere: Origins, RolePlay Rally , UKGE, AwesomeCon
    DMsGuild Release: Tuesday 9/5/2017

    1 table
    1 GM
    5 players

  • Escape the Oubliette (Index Card RPG - ICRPG)

    Escape the Oubliette (Index Card RPG - ICRPG)

    Sat 16/9 6-9pm at Burnside Community Centre

    Come see how quickly we can make characters and then put them through their paces as you attempt to escape the oubliette. Brand new players to RPGs or ICRPG more than welcome.

    1 table
    1 GM
    0 players

  • Dungeon World

    Dungeon World

    Sat 16/9 10am-1pm at Burnside Community Centre

    Dungeon World

    Small dungeon bash to get the feel of the Dungeon World game

    http://www.dungeon-world.com

    1 table
    0 GMs
    0 players

  • World Wide Wrestling

    World Wide Wrestling

    Sat 16/9 10am-1pm at Burnside Community Centre

    World Wide Wrestling RPG

    It’s about feuds, championships, betrayal, and righteous victory. It’s about the clash of good and evil on the grandest stage. It’s about whether you’ve got what it takes. And, in the end, it’s about what the audience thinks of your efforts.

    1 table
    1 GM
    1 player

  • Dungeon World

    Dungeon World

    Sun 17/9 10am-1pm at Burnside Community Centre

    Dungeon World

    Small dungeon bash to get the feel of the Dungeon World game

    http://www.dungeon-world.com

    1 table
    0 GMs
    2 players

  • Summerbreak and Killer Birds

    Summerbreak and Killer Birds

    Sat 16/9 10am-1pm at Burnside Community Centre

    Tales from the Loop

    "Summertime. Never-ending days spent roaming the countryside looking for something to do. Boredom and bliss in equal measure. But underneath the hot Nevada summer, something stirs. Something is wrong. It begins with a talking bird, and soon the Kids are involved in a nefarious plot. Can they solve the Mystery before it is too late?"

    1 table
    1 GM
    2 players

  • In the Gutter

    In the Gutter

    Sun 17/9 10am-1pm at Burnside Community Centre

    Through the Breach

    Wolves in sheep's clothing.

    In the Gutter takes players into the Quarantine Zone as they try to scrape together enough money to pull themselves out of poverty.

    Of course, nothing is quite what it seems. There's more than just criminals and undead lurking beyond the barricade walls...

    https://www.wyrd-games.net/through-the-breach

    1 table
    1 GM
    4 players

  • DDAL07-01 A City on the Edge

    DDAL07-01 A City on the Edge

    Sat 16/9 10am-1pm at Burnside Community Centre

    Dungeons & Dragons 5th Edition, D&D Adventurers League

    Character levels 1-4

    Written by Rich Lescouflair

    So you’ve finally arrived in Chult. Now that you’ve gotten over the shock of Port Nyanzaru’s exotic beauty, it’s time to get down to business. The five factions await contact and will no doubt have some work for you to do. Reach out to them and let them know that you’re ready to do what needs to be done!

    Five One-Hour adventures
    Adventure Premiere: Origins, RolePlay Rally , UKGE, AwesomeCon
    DMsGuild Release: Tuesday 9/5/2017

    1 table
    1 GM
    3 players

  • An Intro to Dungeon Delvers Twelve (DD12)

    An Intro to Dungeon Delvers Twelve (DD12)

    Sat 16/9 10am-1pm at Burnside Community Centre

    DD12 is the revamped, Simplified version of Original Dungeonworld (tm 1994) Using the new DD12 Quest Cards, players will be making characters and playing a quest using the Quick Character generation & Quest Cards to show how DD12 can be run gamesmasterless, for a fun afternoon with friends.

    www.dungeondelverstwelve.com

    1 table
    1 GM
    0 players

  • An Intro to Dungeon Delvers Twelve (DD12)

    An Intro to Dungeon Delvers Twelve (DD12)

    Sat 16/9 6-9pm at Burnside Community Centre

    DD12 is the revamped, Simplified version of Original Dungeonworld (tm 1994) Using the new DD12 Quest Cards, players will be making characters and playing a quest using the Quick Character generation & Quest Cards to show how DD12 can be run gamesmasterless, for a fun afternoon with friends.

    www.dungeondelverstwelve.com

    1 table
    1 GM
    0 players

  • Castlevania Legacy (Original Dungeonworld)

    Castlevania Legacy (Original Dungeonworld)

    Sun 17/9 4-9pm at Burnside Community Centre

    Once again, the mysts of death have withdrawn and chosen heroes sent forth from the Belmont Academy to take down the Beast of the Night! They have a 24 hour window to make their way through Castlevania, defeat Dracula himself, and return with the stolen bride and her bridesmaids (you'd think the Belmont family would harry out of town?)Players will continue the assault on the Castle, in an attempt to bring our Story at least a few steps closer to its demise, if not defeat Dracula Himself. This is part #18+ of the Castlevania Legacy, characters are now 6th rank, with a few extra skills & powers & a decent equipment list.

    Ages 13+
    www.dungeondelverstwelve.com

    1 table
    1 GM
    0 players

  • Force and Destiny Beginner Game

    Force and Destiny Beginner Game

    Sat 16/9 6-9pm at Burnside Community Centre

    Star Wars: Force and Destiny

    The Jedi have been destroyed and knowledge of the Force is all but lost. Only a few Force Sensitive individuals exist, scattered and in hiding across the Galaxy.

    The scholar Hethan Romund has been sharing her knowledge of the Jedi with the few Force sensitive exiles remaining. Now she has been captured by Malefax, a servant of the Dark Side of the Force. Malefax has compelled Romund to lead him to an ancient temple rich in lost knowledge of the Force. Romund has managed to send a signal to a group of her Force Sensitive allies, calling for help.

    Drawn together to rescue their mentor, these individuals now climb the snow -clad slopes of Mount Tellec on the outer rim planet Spintir, heading into certain danger.

    1 table
    1 GM
    3 players

  • Sixteen Tons

    Sixteen Tons

    Sat 16/9 6-9pm at Burnside Community Centre

    Through the Breach

    "The life of a miner isn’t easy. Between the long hours, the hard work, and the constant threat of cave-in or flooding, it’s the sort of job that can drive a person to drink.

    In the town of Temperance, however, things are about to get a whole lot worse. Hunched creatures move through the cramped tunnels, miners are disappearing, and the strange woman that’s been hanging around at the edge of town... well, she’s got her own plans for Temperance.

    Grab a pick-axe and some dynamite, because things are about to get crazy."

    Ages 16+

    1 table
    1 GM
    3 players

  • [YOUR SECURITY CLEARANCE IS NOT HIGH ENOUGH FOR THE TITLE OF THIS ADVENTURE]

    [YOUR SECURITY CLEARANCE IS NOT HIGH ENOUGH FOR THE TITLE OF THIS ADVENTURE]

    Sat 16/9 10am-3pm at Burnside Community Centre

    Paranoia

    You wake up naked, confused, and slightly damp, in the cloning room of Alpha Complex. Then things get worse.

    Players new to the system welcome, players new to RPGs in general, not recommended.
    This is a gory game, but exact levels of smut, gore, and filth will be negotiated beforehand. Minors should have legal guardian present for said discussion.

    1 table
    0 GMs
    0 players

  • Bloody Quest Demo

    Bloody Quest Demo

    Sat 16/9 2-5pm at Burnside Community Centre

    A fun, fast, action packed fantasy RPG sure to appeal to new and veteran players alike.

    Ages 13+

    1 table
    1 GM
    2 players

  • DDHC Tomb of Annihilation

    DDHC Tomb of Annihilation

    Sun 17/9 4-9pm at Burnside Community Centre

    Dungeons & Dragons 5th Edition

    DDHC-Tomb of Annihilation
    Character levels 1-11+

    Dare to defy death in this adventure for the world’s greatest roleplaying game.

    The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.

    When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.

    The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.

    1 table
    1 GM
    6 players

  • DDAL07-02 Over the Edge

    DDAL07-02 Over the Edge

    Sat 16/9 4-9pm at Burnside Community Centre

    Dungeons & Dragons 5th Edition, D&D Adventurers League

    Character levels 5-10

    Written by Monica Valintinelli & Shawn Merwin

    In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong?

    Five One-Hour Adventures
    Adventure Premiere: SDCC (7/17), GeeklyCon (7/20), FarWest: St. Swithin’s Day (7/14), GenCon (8/17)
    Available for Regional Preview: 7/21/2017
    DMsGuild Release: Tuesday 10/3/2017

    2 tables
    2 GMs
    5 players

  • Escape from Elbrus (Mobile Suit Gundam Skirmish)

    Escape from Elbrus (Mobile Suit Gundam Skirmish)

    Sun 17/9 10am-3pm at Burnside Community Centre

    Massed Mecha combat in from the anime series Gundam!

    Ages 10+

    1 table
    0 GMs
    0 players

  • DDAL07-02 Over the Edge

    DDAL07-02 Over the Edge

    Sun 17/9 10am-3pm at Burnside Community Centre

    Dungeons & Dragons 5th Edition, D&D Adventurers League

    Character levels 5-10

    Written by Monica Valintinelli & Shawn Merwin

    In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong?

    Five One-Hour Adventures
    Adventure Premiere: SDCC (7/17), GeeklyCon (7/20), FarWest: St. Swithin’s Day (7/14), GenCon (8/17)
    Available for Regional Preview: 7/21/2017
    DMsGuild Release: Tuesday 10/3/2017

    1 table
    1 GM
    6 players

  • Horror Roleplay Madness

    Horror Roleplay Madness

    Sun 17/9 4-9pm at Burnside Community Centre

    Dread

    Inmates, doctors and guards at Kensington Gardens, a childrens asylum, are visited by a mysterious child who begins playing cruel games on them. Will they be able to survive the boy's malicious ways and find a way to stop him?

    Ages 15+

    1 table
    1 GM
    3 players

  • Bloody Quest Demo

    Bloody Quest Demo

    Sun 17/9 2-5pm at Burnside Community Centre

    A fun, fast, action packed fantasy RPG sure to appeal to new and veteran players alike.

    Ages 13+

    1 table
    1 GM
    1 player

  • DDEP07-01 Peril at the Port

    DDEP07-01 Peril at the Port

    Sat 16/9 11:30am-3pm at Burnside Community Centre

    Dungeons & Dragons 5th Edition, D&D Adventurers League

    Character levels 1-4

    Written by Will Doyle

    Adventure Description: Pirates! Dastardly ne’er-do-wells have been spotted just outside of the harbor! Not content with scratching a living off of the rich port city’s scraps, pirates are making for the city by land and sea. But Port Nyanzaru is far from defenseless; pick up a yklwah, climb aboard a dinosaur, or man the wall; but whatever you do, don’t let those rapscallions into the city!
    Adventure Length: 3 hours
    Required Number of Tables: 4+
    Adventure Premiere: Conclave of Gamers (9/1), Hal-Con (9/22), DragonCon (9/2), Queen City Conquest (9/8), Lodo Ergo Sum (9/8)
    DMsGuild Release: NA
    Apply: To apply for the D&D Open please fill out the D&D Adventurers League Con Support form(http://bit.ly/DnDALConSupport).

    In this special session, we'll be linking up via Skype for an Epic scenario. One of our 2 tables is Tier 1 (1-4 Newbie friendly), and the second is Tier 2 (5-10)
    Note that you can ignore the D&D Open info above

    2 tables
    1 GM
    12 players

  • 44: A Game of Automatic Fear

    44: A Game of Automatic Fear

    Sun 17/9 6-9pm at Burnside Community Centre

    Written by Matt Snyder

    "Someone you know was just replaced by a machine..."

    You are among a handful of people who learn that a robot conspiracy (called Section 44) is replacing humanity, someone you know has been replaced. Now survive as the mechanical conspiracy turns towards replacing you.

    Take turns initiating scenes based around your character. Come to the aid one another as side characters, and try escaping the growing reach of section 44. This free rpg is a race against time.

    This is a suspense game and will likely be innapropriate for younger children.

    1 table
    1 GM
    0 players

  • Expedition to Barrier Peaks

    Expedition to Barrier Peaks

    Sat 16/9 2-5pm at Burnside Community Centre

    Dungeons & Dragons 5th Edition

    Strange creatures are descending from the mountains, the call has been put forth to discover the cause of this infestation otherworldly beasts and put an end to it. Who will lead the expedition to the Barrier Peaks?

    All ages welcome

    1 table
    0 GMs
    0 players